1 point 5 years ago.
Rimworld solar panel fire.
Solar panels pretty much can be counted on to give power every day and i think it gives more energy as well but eclipses and bad weather makes it a rather unsteady power source.
Solar generators may be protected by surrounding them with walls but they must stay unroofed to operate.
A wind turbine produces a variable amount of power up to 3450w based on the current wind speed for wind conditions see weather it works day and night compared to a solar generator which only works during the day.
The success of a colony often relies upon a fault tolerant power grid with a reliable power flow that ensures that your appliances are working at all times.
The problem is the stupid solar panels aren t really getting enough power and they never seem to charge all the way up.
Imo rimworld is basically a fire prevention sim.
I play the classic event generator at the rough difficulty.
At 80 metal and 1700w thats 21 25w metal.
A solar generator provides up to 1700w of power from sunlight.
Make sure you have enough wood lying around to quickly build a bunch of passive coolers.
Still better than geothermal 9 73w metal.
I have better power but it doesn t seem to work.
I also don t have that much power needed for my base.
Do you really think every 5 days a solar panel break.
Even if you factor in one battery per solar panel 130 metal 13 1w metal.
A properly designed and installed solar panel system with correctly operating equipment presents no fire hazard to your home.
Same thing for the wires.
It s only when they combine with something else that they re a problem like a heat wave or a raid.
Both have pros and cons and it s better to use both and have lots of batteries.
If you have two batteries per solar panel 9 45w metal total still a superior choice.
That wouldn t be cost effective.
Just like the 44 000 electrical fires that happen every year a solar panel fire is the result of a malfunction.
So really the only way to deal with them is to make sure your management of other events has backup.
The flammability of solar panels pretty much stops me from building any.
There is no such thing as wind direction in this game so orientation of the turbines doesn t matter.
By themselves they re pretty harmless.
Atm i ve got a little temp colony outside while i mine my way in.
Access to power is crucial to survival especially in late game.
Is there something different about mountain areas that i m not getting.
Can you drop a link for this mod.
How do solar panels catch on fire.
They will spin equally well in any direction.
Power is electrical energy that powers the operation of certain appliances including workbenches lights temperature control devices automated defenses and more.
Trying my first mountain base.
It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse it can be placed in a wind turbine s exclusion zone with no effect on the turbine.