Deconstruct all solar panels from your map first and then proceed to save your game before removing the mod.
Rimworld solar panel.
Even in colonies that do not use wind or solar energy batteries are useful to cover spikes in power usage usually caused by turret arrays and devices like crematoriums smelters and.
Sun lamps automatically turn themselves off at night to save power while the plants are resting.
You can place solar panels graves turrets idk about modded ones sandbags and crops not trees.
Solar generators may be protected by surrounding them with walls but they must stay unroofed to operate.
If at any time you feel like removing this mod from your game.
Extract contents to rimworld mods folder or alternatively.
It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse it can be placed in a wind turbine s exclusion zone with no effect on the turbine.
This energy use pattern means they can be efficiently powered by solar panels.
The placement restrictions for wind and geothermal still apply.
Note regarding mod removal.
A solar generator provides up to 1700w of power from sunlight.
Steel x100 components x5 plasteel x16.
Subscribe to my mods on the steam workshop.
The example setup including 24 hydroponics basins can be fully powered by one geothermal generator and a solar panel connected to a single buffer battery.
A sun lamp will illuminate tiles within a five block radius at 100 and outside tiles at only 50 or less.
Just make sure you leave space so you can get to the wind turbine later when it breaks down.
Just as long as the turbine itself is in the zone.